Fast Facts
Name:
Istaria
Acronym:
Istaria
Developer:
Vitrium LLC
Publisher:
Release Date:
12/8/03
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
News
Mythic's Paul Barnett Takes a Swing at GDC

EA Mythic's creative officer Paul Barnett came out swinging calling last week's Game Developers' Conference (GDC) a "combative, peacock display" according to a report at Rock, Paper, Shotgun. Them's fightin' words and it sure seems like a classic case of a pot calling a kettle black. See what you think:

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I went for it from the other point of view - I'm not going to GDC because it's combative, it's a peacock display and it's full of people who do what I do or want to do what I do or are doing what I do and don't want me to do it anymore. It's not open-minded. It's very narrow-minded. We're all talking about the same thing. We've all sharpened our knives for years at it, so we get into... well, not a fight, but it's always about the same things. We talk about design, mechanics, philosophy of design. All I was going to hear about was: WoW and the Activision merger. Whether Spore is going to be any good. How do I get into the games industry? Would you like a job? You're going to be fired. Why don't you start a label? I can get you a lot of money? There's no money available in the market. What we need to do is form an independent development company. What we need to do is unionise. Is microtransactions really the way? What do you think of INSERT WHATEVER IDEA WAS.

While that's interesting, it's not interesting enough. It confuses me. I have to start to explain things I find blindingly obvious. I have to listen to people who say things which I find ultimately stupid. And I have to pay attention to people I don't want to pay attention to. So I thought instead I'd go to LIFT. The same things apply - but at least no-one will be talking about games. They'll be talking about nutter stuff.

Read the rest at the link above.